Shop Solver
Circle/Circle Tool
Command path: Quick->Circle/Circle
The purpose of this tool is to determine the intersection points
of two circles, if any.
Quick Start
The tool is two-dimensional (2D).
The circles must lie in the same plane and the plane
must be parallel with
the XY plane.
To find the intersection points of two circles:
1)
In the boxes labeled "Circle 1" and "Circle 2", enter the X and Y values of the circles' center points and their radii.
2) Click the Calculate button. If the button is disabled then tab to or click on another field (such as the Offset
field). The points of intersection are shown in the fields above
the button. Note: If the circles are tangent to each other then the points of intersection will be the same.
For information about the Offset fields click here.
Overview
The
application window is divided into three sections. The upper two
sections are for defining the two circles. The lower section
displays the results of the intersection calculation. The buttons
in the lower section are described below.
Image CircleCircle
Referring to Image CircleCircle above, a circle is defined as having a center point at X and Y and a radius.
Figure 8 shows two circles that intersect. Circle C1 has X9.0, Y7.0 as its center point and a
radius of 5.0. Circle C2 has X14.0, Y11.0 as its center point and a radius of 4.0. The circles are shown
entered into their respective definition sections in image CircleCircle
above.
The
bottom section of Image CircleCircle shows the points of intersection of circles C1 and C2 after the Calculate button was clicked. The Copy buttons, when clicked, copy the X and Y values of their respective points of
intersection to the clipboard. The Reset button clears all
fields in the window.
The Name fields are used in conjunction with the Save buttons.
When a name is specified the Save
button stores the circle
definition in memory. A definition may be recalled later by
selecting the name from the Name field's drop down list. Saving a
definition in memory is optional and is not required for calculating
intersections. If not saved to a file, all definitions saved in memory are lost when Shop Solver is closed. See the File command for saving and loading
definitions to and from a file.
A
Point definition may be created by right-clicking with the mouse on any
of the X fields. A pop-up menu will appear with a Create Point
command. The command will take you to the point definition
tool and the X, Y, and Z (Z when applicable) values will be
automatically entered into the proper fields. For more about
point definitions click here.
If
any points have been saved in memory then their X and Y values may
be automatically pasted into the circle definition fields.
Right-click on any X field in the definition sections and a pop-up
menu will appear with the names of all points currently saved in
memory. Select a point to paste its X and Y values into the
fields.
All
numeric entry fields in Shop Solver can evaluate and solve mathematical
expressions. You may enter expressions using the common
arithmetic operators +, -, *, /, (, ), %, and ^. In addition 30+
functions are supported such as trigonometric functions, common math
functions (square and cube roots, absolute values, min/max, etc.) and
common shop functions such as surface feet per minute (SFM) to RPM, inch to
millimeter, and others. Expressions are evaluated when an entry field
loses the focus by tabbing to or clicking on something else. For
a full description of this feature click here.
Offsets
The
usage of the Offset field for a circle is depicted in Figure 7. The outline of
a simple part is shown in black and the paths of a 0.5" end mill around the inside and the outside of
the part are shown in blue and green respectively.
The
sign of the offset (+/-) determines its direction.
A positive offset increases the circle's radius during the
intersection calculation. A negative offset decreases the radius.